Bug #848
closedActor Angle,StartAngle,EndAngle not working values make no diff.
0%
Description
Seams currently the Actor parameter , Angle and StartAngle and EndAngle dont make any different.
Below it should rotate thought 0-360 but nothing happens. (Im assuming its 0-360, Could also be 0-10 or 0-100 not enough documentation).
Even 5/10 etc does not make any diff or 0.xx etc I could see.)
Float use of 0-20 etc works on Actor Scale= So float is working on some of them ok just seams again not on Angle and StartAngle and EndAngle.
curs off
Degree
xStartAsteroid=20
yEndAsteroid=20
x=0
y=0
Angle#=0
StartAngle#=0
EndAngle#=360
vitessAsteroide=5000
Scale#=2
Cls 0
Actor "test1", Image$="flipgfxscreen", y=20, x=20
Actor "test1",Image$="flipgfxscreen",x=xStartAsteroid,y=yEndAsteroid,endX=0,endY=Screen Height,LoopMove=True,Duration=vitessAsteroide,Angle=Angle#,StartAngle=StartAngle#,EndAngle=EndAngle#,Scale=Scale#
Cls 0
do
wait 0.02
Wait Vbl
Loop
Updated by malcolm harvey almost 3 years ago
Note: It looks though now you can use either type of float eg: 1 or 0.x or 0.xx etc all works for values anyways no errors but still no change on rotation/angle.
Updated by malcolm harvey over 2 years ago
- Affected version changed from 1.0.0 (B10) u16 to 1.0.0 (B11) u17
Updated by malcolm harvey about 2 years ago
- Affected version changed from 1.0.0 (B11) u17 to 1.0.0 (B16) u25
Updated by malcolm harvey over 1 year ago
- Status changed from New to Closed
Seams to be working now in u38 rel 1.
Now rotating through 360 deg. Start angle working now.
Close ticket.
Updated by malcolm harvey over 1 year ago
Update: End angle and Actor angle also working now u38.