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Bug #706

In Amiga manifest, if color Palette changes, some of the colors don't redraw properly.

Added by Brian Flanagan about 3 years ago. Updated about 3 years ago.

Status:
Rejected
Priority:
Low
Target version:
-
Start date:
03/27/2021
Due date:
% Done:

0%

Estimated time:
4:00 h
Affected version:

Description

Example:

#manifest: "amiga"
Screen Open 0,320,200,32,Lowres
Cls 0 : Flash Off : Curs Off
  //
 // Draw bars using default 32 color palette on upper half of screen
//
For C=0 To 31
    Ink C
    Bar C*8,0 To C*8+7,98
Next C
Wait Key
  //
 // Set new custom 32-color palette, draw bars with new palette on lower half of screen.
//
Palette $000,$555,$AAA,$FFF, $100,$500,$A00,$F00, $010,$050,$0A0,$0F0, $001,$005,$00A,$00F, $110,$550,$AA0,$FF0, $011,$055,$0AA,$0FF, $101,$505,$A0A,$F0F, $100,$530,$A50,$F70
For C=0 To 31
    Ink C
    Bar C*8,100 To C*8+7,199
Next C

When the palette is changed, the default palette bars at the top of the screen should change to our custom palette.
All of them do except for bar #26.

#1

Updated by Francois Lionet about 3 years ago

  • Status changed from New to Rejected

Will be fixed when I implement the renderer.

Please stop posting graphical problems in Amiga mode.

#2

Updated by Brian Flanagan about 3 years ago

I understand it's an Amiga issue. That's why I marked it as Low priority.

Don't we still want these in the system for when we can get to the new renderer?

Otherwise I'll forget about it by then. ;-)

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