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Bug #301
closedScaled bobs not always triggering collision detection
Start date:
03/11/2020
Due date:
% Done:
0%
Estimated time:
Affected version:
Description
When I scale a bob, the detection isn't being detected. I've attached an example (with test bobs), but here is the code:
#manifest: "pc"
#displayWidth:1920
#displayHeight:1080
#fullScreen:true
#fps:false
#splashScreen:false
by=1
by2=10
do
cls
bob 1,10,by,1
if mouse key=1 then bob scale 1,100,1:by2=80
bob 2,by2,10,2
if bob col(2) then locate 1,5:print "HIT"
wait vbl
inc by
if by>100 then by=1
Loop
IMPORTANT! Press the mouse button to activate the scaling. When it first runs it detects the collisions, then when you press the mouse, it doesn't.
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Updated by Paul Kitching almost 5 years ago
In further tests, if I check for a collision at the beginning position (as though it isn't scaled), I'm getting an internal error.
Updated by Paul Kitching almost 5 years ago
- Affected version changed from 0.9.6.3 to 0.9.7
It's now detecting okay for positive numbers, but not negative.
You'll need a couple of bobs to test this.
#manifest: "pc"
#displayWidth:1920
#displayHeight:1080
#fullScreen:true
#splashScreen:false
#fps:false
for y=50 to 250
cls
bob 1,100,y,1
bob 2,150,100,2
bob scale 1,10,1
if bob col(2,1) then locate 1,1:print "hit"
wait vbl
next y
for y=50 to 250
cls
bob 1,600,y,1
bob 2,550,100,2
bob scale 1,-10,1
if bob col(2,1) then locate 1,1:print "hit"
wait vbl
next y
end
Updated by Baptiste Pillot almost 5 years ago
- Affected version changed from 0.9.7 to 0.9.6.4
Updated by Francois Lionet over 4 years ago
- File Desktop 2020.04.16 - 06.47.31.01.mp4 Desktop 2020.04.16 - 06.47.31.01.mp4 added
- Status changed from New to Resolved
- Target version set to 0.9.8.1
Works in 0.9.8, see video.
Updated by Paul Kitching over 4 years ago
- Status changed from Resolved to Closed
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