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Bug #299

Background screen on a Dual Playfield sits 100 pixels lower down the screen than it should.

Added by David Baldwin about 4 years ago. Updated about 4 years ago.

Status:
Closed
Priority:
Normal
Target version:
Start date:
03/09/2020
Due date:
% Done:

0%

Estimated time:
Affected version:

Description

Background screen on a Dual Playfield sits 100 pixels lower down the screen than it should.

In example, both screens are same size, colours etc. Screen 0 is double buffered, screen 1 isn't.

Run program. Background (screen 0) is cleared with colour 8 (Grey)

Animated Bob is position at y coord 0, and has a centred hot spot, you'll see only half of it is visible.

Press 't', then press any key to draw further bars on Screen 1. Note when counter reaches 100, the bar touches the top of screen 0.

New in 0.9.6.2, you'll also see colour 0 on the bob is now a solid grey colour.


Files

DualPlayfieldTest.aozip (6.48 KB) DualPlayfieldTest.aozip David Baldwin, 03/09/2020 10:02 PM
#1

Updated by Francois Lionet about 4 years ago

  • Status changed from New to Resolved
  • Target version set to 0.9.8.1

Ooops, some debugging code I forgot... Fixed!

#2

Updated by David Baldwin about 4 years ago

  • Status changed from Resolved to Closed

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