AOZ Studio official issue tracking system: Issueshttp://support.aoz.studio/http://support.aoz.studio/favicon.ico?15768443862022-12-05T07:51:22ZAOZ Studio official issue tracking system
Redmine AOZ Studio Beta - Bug #967 (Resolved): KEYS: as a label will stop AOZ from workinghttp://support.aoz.studio/issues/9672022-12-05T07:51:22ZAlex Vac
<p>Having a label called KEYS: in a program and AOZ will not build new version in either Viewer or browser. <br>
It will just run the previous old one with No displayed errors or messages. </p>
<p>To reproduce/test just add the line KEYS: in any program. Delete the line and it works again.<br>
Variations like INKEYS: or KEYSS: however works fine so it's very specific.</p>
AOZ Studio Beta - Bug #928 (Resolved): More bob MOVE problemshttp://support.aoz.studio/issues/9282022-10-28T13:02:11ZAlex Vac
<p>BOB MOVE still has some bugs and does not function 100% properly.</p>
<p>Example 1<br>
The bob does not go back to starting point but continues moving right.<br>
bob 1,400,100,1: move x 1,"(1,1,100)(1,-100,1)l": move on 1</p>
<p>Example 2<br>
Here the bob goes back but not the whole way. Drifts to the right.<br>
bob 1,400,100,1: move x 1,"(1,1,100)(1,-50,2)l": move on 1</p>
<p>EXAMPLE IN ACTION: <a href="https://app.aoz.studio/e1y2ovqm/">https://app.aoz.studio/e1y2ovqm/</a></p>
AOZ Studio Beta - Bug #897 (Resolved): Sprite Anim - Anim on restarts old animationshttp://support.aoz.studio/issues/8972022-05-29T12:49:54ZAlex Vac
<p>Anim starts over for old animations on screen when ANIM ON is used. <br>
In the example below sprite 1 repeats its animation when sprite 2 starts its animation.</p>
<p>EXAMPLE in ACTION:<br>
<a href="https://app.aoz.studio/00dk0kdr/">https://app.aoz.studio/00dk0kdr/</a></p>
<p>BEGIN:<br>
sprite 1,250,150,1 : sprite 2,500,150,2<br>
anim 1,"(3,15)(1,15)(3,15)(1,15)(3,15)(1,15)" : anim on<br>
wait 0.1: clear key:wait Key</p>
<p>anim off 1: anim off // makes no difference<br>
anim 2,"(3,15)(2,15)(3,15)(2,15)(3,15)(2,15)" : anim on<br>
wait 0.1: clear key:wait Key<br>
goto BEGIN</p>
AOZ Studio Beta - Bug #889 (Resolved): Wait Input - Doesn't work with 0 (zero) key.http://support.aoz.studio/issues/8892022-02-06T19:42:15ZAlex Vac
<p>"WAIT INPUT" should react to any input press on the Keyboard. ( as well as mouse or joystick.)</p>
<p>But it doesn't work with the 0 (zero) keyboard buttons. Regular and numpad.</p>
<p>with "WAIT KEY" 0 (zero) works</p>
AOZ Studio Beta - Bug #887 (Resolved): Bob/Sprite Limit not workinghttp://support.aoz.studio/issues/8872022-01-20T09:27:15ZAlex Vac
<p>BOB limit runs without errors but does nothing in program.<br>
SPRITE limit gives out an error and the program doesn't run.</p>
<p>In the example below the bob should only show in the boxed area.</p>
<p>EXAMPLE:<br>
bob 1,150,20,1 : move y 1,"(1,2,200)(1,-2,200)l" : move on<br>
Box 0,200 To 400,400<br>
Limit Bob 1,0,200 to 400,400<br>
//Limit Bob 0,200 to 400,400 // Internal error if selecting all bobs.</p>
AOZ Studio Beta - Bug #878 (Resolved): Sprite Move - Wrong movementhttp://support.aoz.studio/issues/8782021-12-10T13:53:59ZAlex Vac
<p>Sometimes Sprite MOVE doesn't move according to the code entered. <br>
In the example below both sprites continue moving down the screen although they should move back to the starting spot and loop.</p>
<p><strong>EXAMPLE IN ACTION</strong><br>
<a href="https://app.aoz.studio/4a7bm702/">https://app.aoz.studio/4a7bm702/</a></p>
<p><strong>EXAMPLE CODE</strong><br>
START:<br>
sprite 1,250,110,1 : move y 1,"(1,2,20)(1,-40,1)l"<br>
sprite 2,500,110,2 : move y 2,"(1,2,20)(1,-20,2)l"<br>
move on: wait vbl :wait Key :cls: sprite off : move off :goto START</p>
AOZ Studio Beta - Bug #877 (Resolved): Sprite Move - Move On glitchhttp://support.aoz.studio/issues/8772021-12-05T10:49:15ZAlex Vac
<p>Adding several MOVE ON causes sprites to ignore SPRITE OFF and MOVE OFF. <br>
The sprites remember past commands resulting in "mutated" movement.</p>
<p><strong>Example in action:</strong><br>
<a href="https://app.aoz.studio/4a7bm702/">https://app.aoz.studio/4a7bm702/</a></p>
<p><strong>Example Code:</strong><br>
START:<br>
Paste Bob 100, 450, 3 // AOZ code image<br>
sprite 1,250,150,1 : move y 1,"(1,4,15)(1,-4,15)l" : move on // remove this MOVE ON and it works<br>
sprite 2,500,150,2 : move y 2,"(1,4,15)(1,-4,15)l" : move on<br>
wait vbl<br>
locate 5,9: Print"Press a key several times. Red sprite doesn't reset."<br>
wait Key: cls: sprite off : move off<br>
goto START</p>
AOZ Studio Beta - Bug #876 (Resolved): Sprite Move X - Doesn't work without Move Yhttp://support.aoz.studio/issues/8762021-12-04T15:51:59ZAlex Vac
<p>Sprite MOVE X only works if activated by also using MOVE Y.</p>
<p>Example:</p>
<p>sprite 1,100,100,1 : move x 1,"(1,1,50)(1,-1,50)l" : move on<br>
wait key<br>
move y 1,"(1,1,1)" : move on</p>
AOZ Studio Beta - Bug #545 (Resolved): problème sporadique en utilisant locatehttp://support.aoz.studio/issues/5452020-10-08T17:58:06Zaguiar jean-marc
<p>Bonjour,</p>
<p>Dans la version d AOZ beta RC3 sous windows 10, j'ai un problème lors du lancement du transpileur avec l'instruction locate, une erreur se produit de façon sporadique. </p>
<p>exemples:</p>
<p>1 #splashScreen:False<br>
2 #manifest: "aoz"<br>
3<br>
4 screen Open 0,800,600,32,Hires<br>
5 <br>
6 locate 1,20:print"Enter your name "<br>
7 input a$<br>
8 <br>
<img src="http://support.aoz.studio/attachments/download/125/erreur.jpg" alt="" /><br>
print a$</p>
<p>erreurs:</p>
<p>illegal text window parameter at line 6,column 1 in file main.aoz program ended</p>
AOZ Studio Beta - Bug #260 (Resolved): Sprite Off nhttp://support.aoz.studio/issues/2602020-02-27T18:28:13ZAnonymous
<p>I've just replaced all my references to 'Bob' with 'Sprite' The program runs fine but stops at Sprite Off (number). </p>
<p>Using Version 0.9.5.1</p>
AOZ Studio Beta - Bug #150 (New): AMAL with AUtotest causes an error in AMAL transpilerhttp://support.aoz.studio/issues/1502020-02-07T20:56:14ZAnonymous
<p>Copying this AMAL code from the AMOS professional (07.06.17) manual causes issues in the AMAL transpiler.</p>
<p>A$="AUtotest (If R1<>XM Jump Update"<br>
A$=A$+"If R1<>YM Jump Update else eXit"<br>
//A$=A$+"Update: Let R0=XM; Let R1=YM; Direct M)"<br>
// commented the above line out just incase XM and YM where not implemented<br>
A$=A$+"Update: Let R0=100; Let R1=100; Direct M)"<br>
A$=A$+"M: Move R0-X,R1-Y,20; Wait;"</p>
AOZ Studio Beta - Bug #149 (Resolved): Hotspots imported from AMOS abk banks are not importedhttp://support.aoz.studio/issues/1492020-02-07T20:51:12ZAnonymous
<p>After importing an AMOS file with an abk bank with sprites with different hotspots it seems like the hotspots are not preserved.</p>
AOZ Studio Beta - Bug #78 (Resolved): Def FN causes syntax error, and array not dimensioned errorhttp://support.aoz.studio/issues/782020-01-24T23:32:33ZAnonymous
<p>User defined functions aren't working.</p>
<p>Example: From AMOS Pro User Guide, page 05.01.06.</p>
<pre>Def Fn NAME$(A$)=Lower$(A$)
Print Fn NAME$("TheName")
Def Fn X(A,B,C)=A*B*C
Print Fn X(1,2,3)
</pre>
<p>Error results:</p>
<pre>First pass...
main.aoz:1:7: error: syntax error
main.aoz:1:12: error: non dimensionned array
main.aoz:3:7: error: syntax error
main.aoz:3:8: error: non dimensionned array
{}
Task failed, no code generated...
</pre> AOZ Studio Beta - Bug #76 (New): Help 9 Gr Writing Modes do not changehttp://support.aoz.studio/issues/762020-01-24T06:06:46ZAnonymous
<p>Left clicking does not produce a change in test seen on screen and every writing mode has produced the exact same result.</p>
AOZ Studio Beta - Bug #75 (Resolved): Fonts in 'Brown fox over lazy dog" demo http://support.aoz.studio/issues/752020-01-24T05:59:59ZAnonymous
<p>It appears as if the program should change fonts with, Set Font Rnd(), but the fonts never change for "A demonstration of Google Fonts support in AOZ"</p>