AOZ Studio official issue tracking system: Issueshttp://support.aoz.studio/http://support.aoz.studio/favicon.ico?15768443862023-03-14T13:57:06ZAOZ Studio official issue tracking system
Redmine AOZ Studio Beta - Bug #1142 (New): PROC command gives Type Mismatch errorhttp://support.aoz.studio/issues/11422023-03-14T13:57:06ZPaul Kitching
<p>Any Proc command gives an error.</p>
<p>proc test<br>
proc test2[x,y]</p>
<p>V1.0 U43</p>
AOZ Studio Beta - Bug #1060 (Resolved): Every interrupt procedure causes syntax error (Amiga mode).http://support.aoz.studio/issues/10602023-01-11T07:20:24Zmalcolm harveymaleharvey@hotmail.com
<p>I have found in RelV1.0 U38 (looking at amiga stuff now) is that there is an issue with initiating every interrupt now. <br>
.<br>
It seams from what I can see, every off or every on is working, but the main part to start and every int procedure eg: <br>
every proc comes up saying, syntax error now (Amiga mode), and again, oddly does not effect every off or every on so its partly working. Something broken here.<br>
..<br>
Apart from this, Set Interval was not effected, only the every inst if u like. </p>
AOZ Studio Beta - Bug #1044 (New): Debugger bugs and additions etc. Need correcting.http://support.aoz.studio/issues/10442023-01-06T21:19:11Zmalcolm harveymaleharvey@hotmail.com
<p>Issues with the debugger.<br>
1) If using an actor with background scrolling left (see picture (grid with scrolling actor backgrounds), the picture scrolls and is maintained inside the preview box, but the grid continues on and outside of the boundries.<br>
..<br>
2) Only really works correctly on the default 1920x1080, It is not resetting the display width and height if custom, when toggling views in the debugger in other custom sizes. Here below you can see what happends with another custom size...<br>
screenshot a) Default 960,600 ok.<br>
.<br>
Next the debugger large preview..<br>
screenshot b) Large preview running in debugger ok.<br>
screenshot c) Now we have clicking debugger icon, to get it back to full screen preview. No good.<br>
Should be like a.png above, but ends up now like, c.png (All squished up vertically). <br>
screenshot d) Now when click debugger icon again, it comes back to debugger windows, but then<br>
from now on the preview is permanently stuck with the wrong size not b.png again.<br>
.<br>
Again other applications don't do this that only stick to 1920x1080. (They are ok).<br>
..<br>
Here is a stock one below. (1920x1080) a screenshot, no modify display width/height.<br>
Then click debugger button, screenshot next. (1920x1080) b screenshot.<br>
Then now back to normal clicking debugger button it again. (1920x1080) c screenshot Works correctly.<br>
3)The scrollbars in the windows, do not let you click+hold mouse down and drag.<br>
You have to currently try and click under or above each scrollbar pot to make them move up or down.<br>
Also..if you click to the right of the program listing scrollbar (the one across the bottom) you can't get back to the left unless you click in the listing and hold left cursor for ages until it scrolls one character at a time.<br>
This effects the (Source code/Variables & also the Stack window).<br>
..<br>
4)At times, when you're doing the STEP mode, it doesn't step into the other section of code. It does un-highlight it was on, but you don't see the current one. If you step again, the cursor will come back, highlighting the next line.<br>
..<br>
5) Can we get the the debugger be able to follow the code on an include file as well as the main code, this would be good.?<br>
6) Could we make it so the debugger will follow the source code when running in "Slow motion" mode?... or at least make it an option?<br>
..<br>
7) The debugger help windows, eh well this is not complete in the debugger at all. (See debuggerhelp screenshot).<br>
Screenshots missing and also main doc linking button currently not implemented. Also debugger usage/insts etc is not actually in the new help system.</p>
AOZ Studio Beta - Bug #966 (Resolved): Track Volume command fails with an Internal Errorhttp://support.aoz.studio/issues/9662022-12-04T10:52:43ZBrian Flanagan
<p>In both Windows and macOS versions...</p>
<pre>Track Volume 1
</pre>
<p>...fails with an internal error.</p>
<p>I tested in macOS (Mojave) 11/27 version from git.<br>
grandalf tested in Windows beta edu v1.</p>
AOZ Studio Beta - Bug #962 (Resolved): If Errn$ is called, and errn is 0, it causes "Message not ...http://support.aoz.studio/issues/9622022-12-03T18:19:16ZBrian Flanagan
<p>Example:</p>
<pre>Print ERRN,ERR$
End
</pre>
<p>Result is:</p>
<pre>0 Message not found undefined
</pre>
<p>The ERRN prints properly, but ERR$ returns a bogus message.<br>
I think it would be appropriate to return an empty string when ERRN is 0.</p>
<p>Tested in newset version from git as of 11/27/2022 (macOS).</p>
AOZ Studio Beta - Bug #961 (Resolved): On Error Goto and On Error Proc are NOT working.http://support.aoz.studio/issues/9612022-12-03T18:13:07ZBrian Flanagan
<p>The On Error Goto or On Error Proc statements do not produce an error in and of themselves, however, if an error occurs, instead of going to the error handler, AOZ returns an Internal Error</p>
<p>Example:</p>
<pre>On Error Goto ErrorHandler
Print ACos(1.1)
Print ACos(-1.1)
Print ASin(2)
Print ASin(-2)
Print 12/0
End
ErrorHandler:
Print Errn,Err$
</pre>
<p>NOTE: If you comment the <strong>On Error</strong> statement, you'll see the math errors.<br>
NOTE2: If you keep the <strong>On Error</strong> statement, and comment the errant math functions instead, the program works.</p>
AOZ Studio Beta - Bug #959 (New): Boolean function results are not working on If statement.http://support.aoz.studio/issues/9592022-12-03T17:34:13ZBrian Flanagan
<p>Example:</p>
<pre>Function CantMoveDown
End Function(True)
// This code fails
Procedure MoveDown
Print CantMoveDown
If CantMoveDown
Say "cannot"
End If
If Not CantMoveDown
Say "can"
End If
End Procedure
/*
// This code works
Procedure MoveDown
Print CantMoveDown
If (CantMoveDown=True)
Say "cannot"
End If
If Not (CantMoveDown=True)
Say "can"
End If
End Procedure
*/
Print "Waiting..."
Do
Wait Key
MoveDown
If Upper$(Inkey$)="Q" Then Exit
Loop
End
</pre>
<p>If you comment the first procedure version, and uncomment the second, you'll find that if you <em>explicitly</em> check the value <br>
of true or false, it works, but apparently the If statement does not evauluate the value of a simple boolean result properly.</p>
<p>This was tested using the newest source from .git as of 11/27.</p>
AOZ Studio Beta - Bug #928 (Resolved): More bob MOVE problemshttp://support.aoz.studio/issues/9282022-10-28T13:02:11ZAlex Vac
<p>BOB MOVE still has some bugs and does not function 100% properly.</p>
<p>Example 1<br>
The bob does not go back to starting point but continues moving right.<br>
bob 1,400,100,1: move x 1,"(1,1,100)(1,-100,1)l": move on 1</p>
<p>Example 2<br>
Here the bob goes back but not the whole way. Drifts to the right.<br>
bob 1,400,100,1: move x 1,"(1,1,100)(1,-50,2)l": move on 1</p>
<p>EXAMPLE IN ACTION: <a href="https://app.aoz.studio/e1y2ovqm/">https://app.aoz.studio/e1y2ovqm/</a></p>
AOZ Studio Beta - Bug #905 (New): Get Bob Palette, is not currently there for an inst/func, curre...http://support.aoz.studio/issues/9052022-07-23T20:22:03Zmalcolm harveymaleharvey@hotmail.com
<p>Hmm ok, <strong>Get Bob Palette</strong> is not there in ide help but <strong>Get Sprite Palette</strong> is, I believe this like Get Sprite Palette is also (Depreciated need to use Get Images Palette by the look of it now as well.)<br>
..<br>
Also need to add Get Bob Palette tho into the cmd list in the ide like Get Sprite palette is as a instruction still available, and show its (Depreciated in F5 minihelp window also and pointing to Get Images palette) so people know what's going on there with that as well. <br>
Both were in AMOS.</p>
AOZ Studio Beta - Bug #802 (New): F5 and F6 keys only work to Open open. (Should also close - to...http://support.aoz.studio/issues/8022021-07-14T11:59:04ZBrian Flanagan
<p>Hitting F6 the first time will open the pull-out help.<br>
Hitting F6 while the help is open should close it.</p>
AOZ Studio Beta - Bug #641 (New): F5 Help does not always distinguish between Function and Instru...http://support.aoz.studio/issues/6412021-01-28T07:51:32ZBrian Flanagan
<p>Example:</p>
<pre>Pen 1
pn = Pen
</pre>
<p>Hitting F5 on EITHER of the above return the help for the Instruction only.<br>
There is not even a "See Also" for the Pen function.</p>
<p>Example 2:</p>
<pre>Print X Mouse
X Mouse = 100
</pre>
<p>Hitting F5 on EITHER of the above return the help for the X Mouse Function only.</p>
AOZ Studio Beta - Bug #632 (New): Circular Movement demo has a problem with the "circles" being d...http://support.aoz.studio/issues/6322021-01-24T08:52:05ZBrian Flanagan
<p>The "Circular Movement" demo needs to improve the resolution of the circles drawn illustrating the movement. The actual movement of the Bob is good, but right now, many straight lines are drawn on the "circle" which do not make a good "circular demo". (See attachment.)</p>
AOZ Studio Beta - Bug #264 (New): Flash compiles, but does not function.http://support.aoz.studio/issues/2642020-02-28T14:11:45ZBrian Flanagan
<p>Example: The 2nd bar (white) should be flashing (fading white to black)</p>
<pre>#manifest: "amiga"
#speed: "safe"
Screen Open 0,320,200,32,Lowres
Flash 2,"(FFF,2)(DDD,2)(BBB,2)(999,2)(777,2)(555,2)(333,2)(111,2)(000,2)(333,2)(555,2)(777,2)(999,2)(BBB,2)(DDD,2)"
Get Fonts : Set Font 6
P=0 : Cls P : Pen 0
For P=1 To 31
Paper P
Ink P
Bar P*10,0 To P*10+9,199
Next P
'
' Label the first 9 bars.
'
For P=0 To 9
S$=Str$(P) : S$=Right$(S$,Len(S$)-1)
Ink 9,P : Text P*10,10,S$
Next P
</pre> AOZ Studio Beta - Bug #140 (New): Play command (for sound) isn't working.http://support.aoz.studio/issues/1402020-02-06T16:04:09ZBrian Flanagan
<p>Example: Help_24 from AMOSPro_Examples.</p>
<p>The first few times I ran this all of the sounds worked. Then, for no apparent reason, they quit working.<br>
The Bell command continues to work, but the Play commands just quit.</p>
<p>I even tried stopping Visual Studio and Google Chrome, and restarting, but they still weren't working. Yes, I also tried clearing the browser cache. Originally, I had voice 1 and 2 for the 1st and 2nd play command, but I changed it to 15 to make sure it wasn't voice related.</p>
<p>Since this is an intermittent error, you may need to close and re-open or run it several times before the Play command quits working.</p>
<p>Here's a complete example:</p>
<pre>#manifest:"amiga"
#speed: "safe"
Print "Press mouse button to cycle sounds."
Repeat
Print "Boom!" : Boom
ClickAndRelease
Print "Play 1" : For N=20 To 40 : Play 15,N,1 : Next
ClickAndRelease
Print "Shoot." : Shoot
ClickAndRelease
Print "Play 2" : For N=20 To 40 : Play 15,41-N,1 : Next
ClickAndRelease
Print "Bell" : Bell
ClickAndRelease
Until The_End_Of_Time
Procedure ClickAndRelease
Repeat Until Mouse Key <> 0
Repeat Until Mouse Key = 0
End Proc
</pre> AOZ Studio Beta - Bug #27 (New): Paint command doesn't work.http://support.aoz.studio/issues/272020-01-19T00:07:04ZBrian Flanagan
<p>Example Help_5 from AMOSPro_Examples disk.<br>
It compiles, but the Paint commands don't work.</p>
<p>Help_5, line 97 and 106:<br>
Ink 1 : Paint 120,70,1 : Ink 2 : Paint 200,70,1 : Ink 3 : Paint 160,129,1<br>
Ink 4 : Paint 110,120,1 : Ink 5 : Paint 190,100,1 : Ink 6 : Paint 160,30,1 : Ink 7 : Paint 160,100,1</p>